CHEN Yizhang

陈益漳

Email:chenyzh[at]g.ecc.u-tokyo.ac.jp / m_e[AT]meycz.tech
Lang:SC / TC / EN / JA
Skill:C++ / Python / Torch / Unity3D / OpenGL / GLSL
Bass / SLG / Vocaloid / Movie / Ski

I am currently pursuing a Ph.D. at the School of Arts and Sciences, University of Tokyo, under the supervision of Prof. Takashi Kanai. My research focuses on fluid simulation and editing techniques. Prior to this, I also obtained my master’s degree from the School of Arts and Sciences, University of Tokyo. I received my bachelor’s degree in Computer Science and Technology from ShanghaiTech University, where I was guided by Prof. Xu Lan.


Publications


  • Yizhang Chen, Takashi Kanai: “Obstacle-Aware Fluid Control via Vector Potential Editing,” Computer Animation and Virtual Worlds, Vol. 37, Issue 3 (CASAXR26 Special Issue), e70131, May/June 2026.
  • 陳 益漳, 金井 崇: “物理情報に基づくボクセル輝度場を用いた煙の動きの再構築”, Visual Computing 2024, 東京, 9月, No.1, 2024.
  • G Sun, X Chen, Y Chen, A Pang, P Lin, Y Jiang, L Xu, J Yu, J Wang: Neural free-viewpoint performance rendering under complex human-object interactions, Proceedings of the 29th ACM International Conference on Multimedia, 4651-4660

Awards


  • Visual Computing 2024 学生発表賞: 陳 益漳, 金井 崇: “物理情報に基づくボクセル輝度場を用いた煙の動きの再構築”, 東京, 9月, 2024.